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Anchored at Sea
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Devlog
The View From Mount Doom Is Quite Nice
December 05, 2021
by
Mad Chook Studio
This week on Anchored at Sea, The best defence is a big heckin canon Every good pirate lord needs to protect their booty.... and their loot. We have added a new and improved canon model, walls have be...
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20 Crew and You
December 05, 2021
by
Mad Chook Studio
This week on Anchored at Sea, progress was made on expanding how you can fight, raid and construct your deck. It was a big week of bug fixes and buffs. Many coffee and energy drinks were consumed this...
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Pay to win lite
December 05, 2021
by
Mad Chook Studio
This week on Anchored at Sea, monetisation is a necessary evil, the game is completely free to play, the packs are not necessary but the money we get is. Servers are expensive, so is software and hard...
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Optimisation The Spice of Life
December 05, 2021
by
Mad Chook Studio
This week on Anchored at Sea, we have worked fastidiously to make sure that phones were no longer turning into hand warmers and to increase the all important frame rate. Deep diving the web for optimi...
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Analytics, we know what you did last summer
December 05, 2021
by
Mad Chook Studio
This week on Anchored at Sea, we looked at what you were doing, in a non creepy or invasive way. We need to see what you do in our game, to know what you like the most. Sure, we could ask you, but its...
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Closed Alpha, Open Ports!
December 04, 2021
by
Mad Chook Studio
#devlog
Hi, Project manager here bringing you the first of many weekly updates. There are a lot of new additions and changes that have come through our alpha stage development; many, many hours in crafting An...
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